The radar is lit and the sweep is coming. We are looking for pilots to hold the line in a galaxy of ancient machines that someone left running.
Far away, reached by dialling the star portal. The Sisters step through and find ancient, advanced machines left running. Whoever built them is gone. Every fleet here eats, wears or copies them.
Gatling barrels spin up under your thumb, with tracers, casings and sparks. Missiles are few. Lasers are a gate-maker gift, if you catch one.
EquipmentOne hit costs a ship. A tether can haul one away, and a good shot frees it into a dual fighter.
RiskRalph rides the radio, calls the sets and counts the bonuses like a surfer reads a wave. Clean sweeps make him happy.
SupportThree pilots, three ships styled after the ZCS combat-sim designs. Every position is open.
Each stage mixes a primary and a secondary fleet. Study them before you fly.
Mechanized replicator spiders with a bay that hatches more.
Zigzag loopsArmoured bugs with organic-mechanical hulls, nesting in ancient conduits.
Weaving swarmMechanized tardigrade tanks woken from cryo-tuns. Every ship takes one extra hit.
LumberingA mechanized octopus in a clear exoskeleton. Its leader is a boss.
Looping jetsGen-6 and gen-7 fighters flying reverse-engineered gate-maker drives.
Strafing breaksEvery card cites its source in the Lore Center.
Lore CenterEvery bonus scales with how much you achieved: how many, how fast, how accurate. Ralph calls them as they land.
Steps one and two are open today. The rest is on the way.
Study the galaxy, the ancient tech and the fleets in the Lore Center.
Pick a Sister at the virtual tabletop and place your token.
Launch the space game from the table. Coming soon.
Carry your pilot into the MUD, MMO and NeoWorld. Coming soon.
Pick your ship and take a seat.